The idea
Build a dystopian science-fiction RPG around a caste system that shapes both the fiction and the player's available choices.
The connection
The central creative task is making social structure mechanically felt: access, resources and dialogue should change because of the world, not merely describe it.
System design
The following structure makes the project concept inspectable and defines the implementation to demonstrate.
What would prove it
Make one encounter playable from two social positions and show materially different options and consequences. Ask testers to describe the system they inferred without explaining it beforehand.
The next complete milestone
The first complete deliverable is a small narrative arc with a meaningful decision, consequences and an ending. Larger lore and additional content should follow a validated interaction and progression model.
Project record
A browser-based RPG conversion exploring a dystopian sci-fi caste-system setting — early narrative and systems research, not yet a public build.
Source: the published APX project register, recovered 28 September 2026. This study explains the design direction and evaluation path; it is not a fresh audit of the product implementation.
